Despite not releasing any new apps last month, my revenue from sales and advertising was right at $400. Sales were actually up over the previous month by about $30, but advertising continued to slide by about $80. When it comes to advertising in apps, at least the way I'm doing it, the age of the app definitely makes a big difference.
Android devs received an email stating that free apps were now available in Romania and Bulgaria, even though Android devices aren't sold there yet. And the free market opens to Japan on the 10th of this month. I would simply be happy if my sales remained steady as new devices and new markets come online.
I have no doubt that I would have made more money in June if I'd continued along the same trajectory, releasing small utility apps while working on medium-sized games. I had requests for a Domino game app, and would likely have released that last month if I had not been working on my game for the Android Developer Challenge II.
So I'd be happy with another $400 this month, although it's probably looking more like $250-$300. I hope the investment in Relativia pays off.
HI there.. Nice to read your posts, I have a great word game in making. But I'm doubtful about letting it out as paid app, Do I put up ads and let a free app for release along with a paid one? what do i do?
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