Well, a few days ago Golf Solitaire was #3 and Dominoes was #5. Now their positions are reversed, with Dominoes at #3 and GS at #5. Dominoes is still selling strong, making up about 30% of my revenue right now.
It's been a while since I've shared some hard numbers, so here they are in a pretty graph. This is net revenue by day for the past 6 weeks:
I had been steadily making about $50/day before the release of Dominoes, which gave me a very nice, and so far robust, increase.
As you can see, revenues had started to dip back down slightly before the release of the Droid on Nov. 6. According to reports, they sold 100,000 Droids in the first weekend after it went on sales, and about 250,000 in the first week. It looks like the Android market is poised for steady, sustained growth, mostly on the back of the Droid. Though the bulk of my users are still on the G1 and MyTouch, I'm seeing a steady rise of Cliq, Hero, Eris, and Droid users in my analytics.
My graphics probably look a little grainy on the Droid, though I have yet to confirm this...still wrestling with whether or not to get a Droid. The only confirmed technical issue was with Kilopod, my Centipede clone. I'd built it for trackball support, and hadn't built in controls for a d-pad, which is what comes on the Droid. A user alerted me to this and I fixed it within an hour.
And that's net revenue, after Google has taken their 30%. Revenue from ads makes up about 55% of the daily take, leaving about 45% to net sales. Ads have tended to make up about 50% of revenue since I started this.
In the works are a Google Checkout client for Android called Checkout Check (I'm not happy with the way Google Checkout exports data), a multiplayer version of Dominoes using Google App Engine as the server (Philip is working on this), a local version of Relativia which will be rebranded as Puzzle Lords, and a new game called Mobile Murder Mystery.