I've worked out a deal with Kenny and the folks over at In A Day Development for an iPhone port of my popular app Golf Solitaire. I originally designed the game for the 480x320 resolution of what was then the only Android phone on the market, the G1. This is the same resolution as the iPhone, so in terms of graphics and their placement, the game should port relatively well to the iPhone and look pretty good on that platform. IADD has a screenshot of the title screen in an iPhone skin...looks nice!
They're estimating it should take them about a month to do the port, but it sounds like the approval process isn't that bad these days, so hopefully Golf Solitaire will be available on the iPhone before Spring.
I'm very interested to see if the game performs well at all on that platform. It's simple, but I think simplicity often works very well for mobile games. On Android, the game has been my best performer overall between the ad revenue for the free version and sales of the paid version. Sales for the game continue to increase month over month, rather than fading away, which is nice. Currently, Golf Solitaire is #5 in paid Cards&Casino games and #75 in paid games overall. I consistently get comments stating how addictive the game is, and it currently has a 4.5/5.0 rating. Even if it is marginally successful on the iPhone, it will probably financially outperform the Android versions, but we'll just have to see.