Fortunately, my overall best-selling app, Golf Solitaire, has bucked that trend. Here's a chart of sales since the game was released in May:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEincYCm8nypzVASLk6ju8Lwks0i__yoW1uKODt2XXkkUuzTD7TU7DD-QeaVTEVLdSs8PuagY4k5ysG2EgpdE_2h5Vd8DUDSxig-a4syA75708BV70qGMwOG9cWO_3nAvhGj8ALohUu-iyL2/s400/golf_solitaire_sales.png)
Sales have steadily increased month over month...a very nice trend. And you'll notice that I already have over 300 sales this month with about a week left.
I believe the highest rank it achieved was #3, before sliding back down to #9. But it never fell out of the top ten and as of this writing it has managed to climb back up to #4. I was resigned to see it slide down the rankings, replaced by newer apps, but it just keeps on keeping on, which is very satisfying.
I've added a mulligan feature (which unfortunately had a scoring bug), but that's now been fixed. People seem to love the game, and I hope it keeps on performing well throughout the year.
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